In honor of the Halloween/All Saints/All Souls Day trifecta, the Pulp Gamer Crew tackles the subject of death in games. How should a system and/or a group address character death and ressurection? At what point is it a burden, and at what point is it a speed bump? We also discuss death and elimination mechanics in board games, and a few games that concern themselves primarily with death and the afterlife. Along the way, we drop a few names, including
Dungeons and Dragons Wraith: the Oblivion Geist: the Sin-Eaters The Walking Dead (both the Cryptozoic game and the Z-Man game) Paranoia Shadowfist The Lord of the Rings Board Game Forbidden Island
In news: Both Stronghold Games and Fantasy Flight Games announce they've acquired the rights to the same game, Merchant of Venus. Most of the staff at White Wolf suffers layoffs. And a woman stabs her boyfriend over a game of Monopoly. We also give a heads up to NutaCon in Medellin, Colombia, which launches us into a discussion on langua