We can't let there be a podcast gap! Spurred on by some 80's nostalgia, this week Pulp Gamer discusses games set in the Cold War era. We recommend a few of our favorites and how they've transitioned into the post-Soviet world. We also discuss the tone of the era--both the seriousness of the looming nuclear threat and the absurdity of superspies and Strangelove--and how to bring it to life in your games. Along the way, we mention:
Buckaroo Banzai Paranoia Twilight 2000 Twilight Struggle 1955: The War of Espionage Spycraft Cold War: CIA vs KGB Wargames: Superhuman Threats of the Cold War Hot War Cold City Nuclear War GURPS Technomancers: Funny New Guys The Target
We also field some feedback from our listeners. Listener Steve offers some advice for the pirate-ship problem from last episode. Foolster proposes a solution to Stupid Fantasy Name syndrome. Eric asks about game modification and house rules. And Don G takes us up on our accent challenge. We also discuss Luke Crane's