In this episode, we discuss breakfast, intent vs balance, and survivorship bias. Game design is about finding the balance between the emotion you want to deliver and the experience the player feels. The important thing is not to focus on what the experience should be, but to tune into what the actual experience is.00:00 Intro03:17 Thanks to our supporters! (https://moneygrab.bscotch.net)Questions answered (abbreviated): 10:05 JohnFlavin: What's your ideal breakfast? Is it different on a workday vs a weekend? 29:26 FGKeiji: What is your approach to game balance and delivering a specific gaming experience versus allowing for emergent gameplay? How would you approach a situation where something unintended is loved by the community, but it goes against how you designed the game? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch commun