In this episode, we discuss memoizing, robomancing, and masterminding. The emotional roller coaster of excitement, frustration, annoyance, relief, and joy is part and parcel of running a game studio. From a game’s concept to its release, you have to manage So. Many. Logistics. Mastering that art is how the battle is won… or lost. 00:34 Intro01:16 Thanks to our supporters! (https://moneygrab.bscotch.net)Questions answered (abbreviated): 03:15 challosis: Some parts of making a game are really fun. Some parts are really annoying. Which part of making a game feels exactly in the middle? 22:32 Rayboblio: What tech or programming language are you using for your robomancing needs? 30:34 Gibbs: What surprised you the most about running your own video game company? Was anything easier than you expected? What was harder? Other things mentioned:Make.com (https://www.make.com)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherev